Space engineers torpedo mod

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The rockets appear in order in front of the Rocket Launcher's holes, meaning that a long 40cm (1 small block wide) tube is not creatable for a Rocket Launcher without an accident because the individual rockets appear in the side of this tube. This makes a 2-3 small block obstacle/coverage in front of the launcher's end possible. The entity appears at a ~125cm distance from the Rocket Launcher's end. The entity itself looks identical to the dropped 200mm missile container's appearance and it's hitbox is similar to it in sizes. When a Rocket Launcher used to Shoot a Shot Rocket Entity appears.

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Still, it is vastly superior against missile attacks than its lightweight counterpart. Heavy Armor is much more resilient against missile attacks, although blocks underneath it are often gravely damaged if they're within the blast radius. If two missiles come within close proximity (about 8m) they will both detonate. Rockets are most effective as a knockout punch to both small and large ships, specifically in surgical destruction of vital areas such as cockpits, thrusters, and reactors.Īutomated turrets can be set to target missiles in flight, attempting to shoot them down. A single hit from a rocket on such a target damages blocks in a 4m radius.

It is a particularly devastating weapon against lightly armored vessels, small or large.